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Whether they drink craft beer in the future? The first impressions of Anno 2205

“But here, our negotiation room smoothly flows into the smoking room overlooking the city,” they tell me during the tour of the studio Ubisoft Blue Byte. -Employees gather here for a glider and, if they learn about something sad, like low sales, can jump. Joke".

It seems that half of the Mainza is visible from the balcony-burghers are walking carelessly along the paved alleys, flying past the girl on bicycles, dark arabs take shawarma from Shisha-Grille. Life goes on as usual, and everyone is busy with the business laid for him – about this there was always a series Anno.

If you have never encountered a game and think that Anno Still about the discoverers, patricians and impressive men in camisoles, then a surprise awaits you. Last time, for example, we observed the land of 2070 and fought with the consequences of global warming, and then went to the bottom of the sea in addition Deep Ocean.

Now is the https://sister-site.org/donbet/ time to look dreaming upward, at the stars, and go to the moon. Hi, 2205. It seems to be somehow indecent to stay in one place.

Earth in the porthole

However, this does not mean that we throw the Earth and go per aspera ad astra to ride unknown planets. According to Blue Byte, everything was stable in 2205, the Interstellara did not happen, Matthew McConahi does not look sadly at the fading corn fields. On the contrary, on our native planet there are still emerald forests and transparent oceans. Another thing is that with the supply of energy there are small problems, and for all sorts of interesting and important things, behind which the future is acutely lacking resources.

All the most valuable can be obtained only from the lunar surface. We act as the director of one of the private companies – the company has recently received permission to master the satellite, which means that it can build technologically advanced cities and expand the wrestling space. Competitors from the "Big Five" mowing displeasedly: the spheres of influence have long been divided, beginnge to beginners very unfriendly. We have nothing to have nothing but to look forward and build the best cities on Earth.

Explain the meaning Anno An unprepared person is easiest like this: you build a city and establish chains of resources, as if in ancients Knights and Merchants or The Settlers. But this must not be done at the level of micro -management, when each bottle of wine is prepared manually: you order the workers to collect grapes, make a bottle and send the product to the tavern, not forgetting about logistics and that the laborers need to dine … one clings to the other, and as a result a debugged mechanism is formed, from which the Germans have enjoyed not the first ten years.

IN Anno Management is simplified and instead of private moments we are more concerned about global problems. We build power plants, farms, mines, establish a road system and very little worry about transportation. Factories have individual performance indicators, and you need to observe the balance between the population, workplaces, electricity production and other factors.

Lunar dust and beef Angus

What is the main difference Anno 2205 from previous parts? We control not one settlement on an isolated map, but a whole ecosystem of several regions, the bulk of which is located on the ground and several on the moon.

I saw how the whole rebuilt block on the archipelago functions. It is not easy to figure out what is happening on the finished map – the system works, the horizon obscures glass skyscrapers, residents scurry through the streets. It can be seen how the metro acts. Rice fields spread out on the segment, drones harvest ..

You can study the finished city endlessly, but it is much more interesting, by switching to another territory, start everything from scratch. Cards are made manually: according to the developers, procedural generation in Anno did not give the proper effect. Automatically formed cards differed little from each other, so for the new game they decided to make individual locations with different conditions and tasks. In the already built -up space, for example, at first it was necessary to fix several destroyed dams, and on an empty archipelago, not the entire territory is available immediately.

I'm starting to turn around. Near the sea I build a water treatment station, in the mountains I organize ore mining. I plan a couple of residential quarters. The population begins to settled down a little and demand the most important. At first, people want the homes to have a plane of rice and a cup of water; A little later, the technological tree grows, and the wishes become more and more bold. Nanocostyums are needed, some analogue of Google Glass and there are those farm products that no food festival is nowhere to do without now. Unless beer cannot be produced – in the future they drink wine.

If I can still deal with food and the marble beef with wine for capricious CEO will get out without problems, then for "smart" glasses and nanocostyums you need resources from the moon.

You are rebuilt on it according to the same principle as on Earth – only in craters you need to put the protective field generators from meteorite rains, and the wishes of the colonists are different: they need reliable tools, mechanized assistants and protective costumes. There are only two stages of development on the satellite at the buildings: we master the moon only in order to endure as many resources as possible and establish an uninterrupted flow of energy for the Earth. It seems that we will not be distracted by the satellite very often and that the main action will unfold just at home.

Gradually comes the understanding that production buildings (like farms and water treatment plants) need to screw the modules. It is unprofitable to build many buildings – there will not be enough workers, interruptions in electricity will begin, the ecosystem will become ineffective. It is precisely for the most useful extensions that rare materials are needed, and not all of them can be obtained only within the moon or one card on Earth. It is important to obtain key resources in different territories and then establish imports and exports.

Anno 2205 goes beyond calm urban planning, but so far it is impossible to say exactly how. There will be three types of cards in the finished game-several on the moon and about ten seats on the ground, moreover, with a clear distinction: somewhere you are calmly rebuilt, a new, not yet declared mechanic works on other maps.

The developers have not yet been told about her and only remind that we are not the only corporation engaged in urban planning. We are fighting about the laying that the most influential characters will compete for the territory. In addition, a system of tasks remained overboard – in theory, we will have to repair old ark and engage in all sorts of side effects.

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In the meantime, in Anno 2205 Life goes on as usual: you can see how men move around the space port, and cargo ships swim to the pier. People jump into exoskeletons and are accepted for work. Skyscrapers rush on the horizon. Behind the glass along the streets of the futuristic city, residents are walking carelessly, car enthusiasts in Hovercars rush past ..

But about shawarma and Shisha-Gril by 2205, probably everyone has already forgotten.

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